Agency Hype
Product design

Nobody churns because the font was wrong.

Design is not what it looks like. It is what it costs you when it is wrong.

Let's talk product

Businesses that trusted us

Fadata
Alight
Ontotext
Quantive
Econt
365 DataScience
Orbiit
Transmetrics
Cyrcl
BuddyGuard
WAGO
Cashwave
Alcatraz
VAULTN
Home of Wool
Fastpay
NGA Human Resources

The product looks finished. The numbers disagree.

Pretty screens do not fix a journey nobody designed. Adoption stays flat, churn starts early, and the team keeps debating the next screen.

Beautiful screens that nobody understands

designed for the portfolio, not the job to be done

New features ship, adoption stays flat

roadmap is output-driven, not behavior-driven

Churn starts before aha

critical journeys were never designed end to end

Teams debate screens every sprint

no shared system for hierarchy, states, or UX rules

An MVP that stayed an MVP

there was never a plan to finish it

Onboarding bleeds users

first-run was treated as a splash screen, not a product

How we build

User experience turned into ROI

Because pretty does not pay the bills. Results do.

"We are building from scratch"

You have a validated idea and need a product that is ready for the market. We help you decide what to build, in what order, and why, then we design it. No feature bloat, no assumptions left unchallenged.

"Our product needs to grow"

You already have users, traction, and new demands from the market. We help you find the friction, sharpen the flows, and design the next version without breaking what already works.

We crafted outstanding products

Mobile applications

Web platforms

CRMs

Internal tools

SaaS tools

Before you redesign, diagnose.

Start with a design audit.

Beautiful interfaces that solve the wrong problem waste everyone's time. We diagnose what's actually broken — user retention, feature adoption, conversion — and show you exactly what to fix.

Request design audit
  • Data-driven
  • No guessing on what to redesign
  • Clear ROI on design work

What our clients say

Don't take our word for it

“HYPE have been very professional and have done great job on rebranding our company. Building our new company website has improved our brand exposure and this has boosted our lead generation by 23% in just 3 months.”

Nikolay Patrikov

Nikolay Patrikov

Head of Product, Do It Wise

“Something that I really liked was a general feeling of comfort that I've been working with experienced professionals.”

Martin Milanov

Martin Milanov

CEO, Plan Delta

Product design

Most design problems are actually decision problems

For founders and product teams with a specific challenge and a timeline to match.

You know what needs to be built?

The direction is clear. You need a design partner who owns the process — not just executes the brief.

Sounds like you?

Raising a round, product is not readyFirst mobile app launchNew feature, high stakesInternal tool, rebuilt for scaleMVP that needs to look and feel finishedEntering a new market

You know something isn't working?

Something is off and you can feel it. You need someone to find the real problem before touching a single screen.

Or maybe this?

Grew fast, feels brokenOnboarding that bleeds usersDev-built, never designedZero design consistencyFeatures nobody usesPlatform about to scale, not ready
Fractional designer

Your team is missing someone. We know who.

A fractional designer is a senior designer embedded in your team — without the full-time hire. One designer or a small team — as much as the product needs.
You get the thinking, the output, and the ownership. None of the overhead.

Fractional product designer — senior capacity without the hire.

No local entity needed

No office in Bulgaria, no employment contracts, no bureaucracy. You get a designer and a single invoice. That's it.

The right seniority for what you actually need

You pick the level that fits the work and the budget. No paying for seniority you don't need, no settling for less than the job requires.

As much as your product needs

Start with what makes sense. Scale up or down as things evolve.

HOW WE WORK

Four stages.
No mystery. No 60-page decks.

Every product is different. The way we get from "we should probably design this" to "shipped and in users' hands" isn't.

Discovery

We examine your product, your users, and where the real problems are.

01

Audit & Strategy

We diagnose what exists or define what needs to be built. Features get prioritised, assumptions get challenged, decisions get made.

02

Design & build

Real components, real interfaces. You see something tangible fast — not abstract concepts that take weeks to approve.

03

Handover

Developer-ready files, documented components. You own everything. We don’t disappear.

04

The experience isn’t the problem. The bet is.

If you don’t know what to build — or the room still disagrees — start with Product Strategy. Design comes after the bet is decided.

See Product Strategy
Why HYPE

Typical hire vs. HYPE

Who does the work

Typical hire / freelance

Junior bench or a lone freelancer

HYPEHYPE

A senior designer leads every engagement

Time to useful output

Typical hire / freelance

3–6 months to staff or ramp

HYPEHYPE

Weeks to a diagnosed first slice

Scope

Typical hire / freelance

Screens, or whatever was in the ticket

HYPEHYPE

Flows, states, and what to build vs cut

After delivery

Typical hire / freelance

Files in a drive

HYPEHYPE

Developer-ready system — you own it

Fit

Typical hire / freelance

Full-time overhead or gig energy

HYPEHYPE

Project or fractional, matched to the problem

We start with the actual business and product problem: churn, weak onboarding, poor adoption, messy flows, low conversion, or inconsistent decision-making. From there, HYPE should tell you whether you need a redesign, a roadmap adjustment, a new flow, or simply sharper prioritization.

Both. HYPE can step in when you are building from scratch and direction is clear, or when an existing product feels wrong and the root cause still needs to be identified.

Yes. If your MVP is creating confusion, lowering trust, or masking the real value of the product, the right next step is not to keep shipping around it. It is to identify where the product is leaking understanding and fix the experience deliberately.

That is not a problem. Existing work can speed things up if it is treated as input rather than unquestioned truth. HYPE can test whether it is solving the right problem, tighten the logic behind it, and turn it into something developer-ready and commercially useful.

It means design decisions are judged by what they change in user behavior and business outcomes, not by whether they look premium in a Figma file. The return shows up in activation, retention, feature adoption, clarity, and conversion rather than abstract brand sentiment.

HYPE should clarify product decisions, reduce developer guesswork, and create flows, states, and components that engineering can implement confidently rather than reinterpret under pressure.

Great products do not happen by accident.

Let's find out what fits yours.

Let's talk product
A senior designer leads every engagement. We do not staff a junior bench to take more work.

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